package com.drako.tdgdx.logic.turret;

import com.drako.tdgdx.logic.Player;

public class LaserTower extends Tower {
	public static final int MAXLEVEL=5;

	public LaserTower(float x, float y, float range, int costs, Player player) {
		super(x, y, range, costs,MAXLEVEL, new Light(), player);
		

	}
	
	@Override
	public void upgrade(){
		super.upgrade();
		damage.upgrade(level);
	}

}
